Games have emerged as a major entry point among young fans in the US and UK

  • Nearly nine out of ten people under the age of 18 belong to at least one fan group.
  • The age of eight is emerging as a turning point for fan discovery, with sports playing a leading role.
  • Games are often discovered among young audiences earlier than movies, TV or creators.

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Games have emerged as a major entry point among young fans across the US and UK.

According to a new study from SuperAwesome, 86% of children and teens ages 4 to 18 have joined a fan group, with gaming consistently serving as both the first point of discovery and the strongest driver of long-term loyalty.

Titles like Fortnite, Roblox and Minecraft are ranked among the top fans.

The study also describes the age of eight as a “golden age of discovery”, when children transition from early childhood to pre-teen fans. Games are often searched for before movies, TV, or creators.

Manufacturer Powered Loyalty

Creators also play a central role in retaining gaming fans. About 48% of people under 18 say creators help them stay engaged, with that number rising to nearly 60% among younger kids.

The report also found that churn is highest between the ages of four and nine, with 38% of seven to nine year olds leaving a fan group. However many younger fans later re-enter through new releases, crossovers, or nostalgia-driven content.

Commercially, audiences are already valuable. 81% of respondents spent money on fans in the last three months, with almost 28% of them spending £100 or more.

You can access the full report Here.

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